Tower Rush 2 Review
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Session log: 135 rounds of Tower Rush 2

Two sessions on 10 November 2026 in the official demo, both at a 100 FUN base bet. Session 1: 10 rounds by hand, 25 on Auto-Bet with 2X Chance on. Session 2: 100 Auto-Bet rounds in the desktop client, 2X Chance off, every floor read from the Results column. Published unedited.

Both sessions in one view

Rounds135
session 1: 10 manual + 25 auto · session 2: 100 auto
Staked / returned14,125 / 12,760.83
90.3% overall · 70.5% in session 1 · 98.5% in session 2
Landed floors logged386
mean 1.17× · median 0.95× · 193 of 386 (50%) below 1× · 7 at 3× or more
Auto-Bet rounds that reached 3.00×23 of 125
18% · four of them jumped straight past 9× on a Triple Build
SessionRoundsStakedReturnedReturnBest round
1 · phone, 2X Chance on354,1252,909.1470.5%+480.67
2 · desktop, 2X Chance off10010,0009,851.6998.5%+1,404.58
Total13514,12512,760.8390.3%

Two sessions, two very different returns — and both inside what a 97% RTP game can do over a few dozen rounds. The second session is the better guide to the Auto-Bet strategy because it is four times longer; the first is the better guide to the manual exits because it is the one where we used them.

Session 1 — 35 rounds, phone client

Rounds35
10 manual + 25 auto
Staked / returned4,125 / 2,909.14
70.5% · balance 100,000 → 98,784.14
Landed floors logged40
mean 1.38× · median 1.10× · 13 below 1× · 11 at 2× or more
Collapse on floor 13 of 9
manual rounds that collapsed; longest tower 7 floors (twice)

Rounds 1–10 — manual, floor by floor

Floors are listed in landing order. "Peak total" is the product of landed floors before the collapse or cashout.

RoundLanded floorsPeak totalOutcomeNet (FUN)
10.9× · 1× · 2.5×2.25×Collapsed on floor 4−100
20.45× · 0.9× · 2.35× · 2.85× · 1.05× · 1.1× · 1.4×4.39×Collapsed on floor 8 at 4.39×−100
32.8× · 1.05× · 1.1× · 1.6× · 1.1× · 2.2× · 0.4×5.01×50% Cashout at 5.01× (+250.44), rest collapsed on floor 8+250.44
41.1×1.1×Collapsed on floor 2−100
5—0×Collapsed on floor 1−100
6—0×Collapsed on floor 1−100
7—0×Collapsed on floor 1−100
82× · 0.75× · 0.45×0.68×Collapsed on floor 4 at 0.68×−100
92.55×2.55×Collapsed on floor 2−100
101.45× · 2.55× · 1.3×4.81×Cashed out at 4.81×+480.67
Round 2 tower at four floors with Results 2.85, 2.35, 0.9, 0.45
Round 2 at 2.71×, three floors before the collapse
Round 3 at seven floors, Cashout 500.88 and the 50% tab
Round 3 at 5.01×, just before banking half

Rounds 11–35 — Auto-Bet, 3.00× stop, 2X Chance on

Each round cost 125 (100 + 25% ante). Auto-Bet cashed out the moment the total reached 3.00×, so winning rounds paid between 3.07× and 4.60× of the base bet.

RoundStakeResultNet (FUN)
11125 (100 + 25% ante)collapsed below 3×−125
12125 (100 + 25% ante)collapsed below 3×−125
13125 (100 + 25% ante)collapsed below 3×−125
14125 (100 + 25% ante)3.00× target reached+199
15125 (100 + 25% ante)collapsed below 3×−125
16125 (100 + 25% ante)collapsed below 3×−125
17125 (100 + 25% ante)collapsed below 3×−125
18125 (100 + 25% ante)collapsed below 3×−125
19125 (100 + 25% ante)3.00× target reached+269.85
20125 (100 + 25% ante)collapsed below 3×−125
21125 (100 + 25% ante)collapsed below 3×−125
22125 (100 + 25% ante)3.00× target reached+187.5
23125 (100 + 25% ante)3.00× target reached+182.18
24125 (100 + 25% ante)collapsed below 3×−125
25125 (100 + 25% ante)collapsed below 3×−125
26125 (100 + 25% ante)collapsed below 3×−125
27125 (100 + 25% ante)collapsed below 3×−125
28125 (100 + 25% ante)collapsed below 3×−125
29125 (100 + 25% ante)collapsed below 3×−125
30125 (100 + 25% ante)3.00× target reached+254.5
31125 (100 + 25% ante)3.00× target reached+335
32125 (100 + 25% ante)collapsed below 3×−125
33125 (100 + 25% ante)collapsed below 3×−125
34125 (100 + 25% ante)collapsed below 3×−125
35125 (100 + 25% ante)collapsed below 3×−125

All 40 landed floors of session 1

0.9 · 1 · 2.5 · 0.45 · 0.9 · 2.35 · 2.85 · 1.05 · 1.1 · 1.4 · 2.8 · 1.05 · 1.1 · 1.6 · 1.1 · 2.2 · 0.4 · 1.1 · 2 · 0.75 · 0.45 · 2.55 · 1.45 · 2.55 · 1.3 · 1 · 0.75 · 1.65 · 0.8 · 1.5 · 0.5 · 2.7 · 0.8 · 0.6 · 2 · 0.5 · 1.5 · 2.4 · 1.35 · 0.4

BucketCountShare
0.40 – 0.99×1332.5%
1.00 – 1.49×1332.5%
1.50 – 1.99×37.5%
2.00 – 2.85×1127.5%

Progress Bar in session 1

Empty at the start; about one third full after the 36th bet. Twenty-five of those bets carried the 2X Chance surcharge, which does not change bar speed. No Bonus floor landed and no Triple Build floor appeared in these 35 rounds.

Buy Bonus purchase (after round 35)

With the bar a third full we bought the Bonus Round for 10,000 (100× the 100 stake). Ten drops later the result card read 83.35× — 8,334.95 paid on the base bet, a net −1,665.05 on the purchase. It is counted separately from the session-1 economics above.

Tower Rush 2 Bonus Round result: 83.35x, you win 8,334.95 Fun
Tower Rush 2 Progress Bar roughly one third filled after 36 bets

Play Tower Rush 2 where we confirmed it live

The sequel is rolling out across Galaxsys partner casinos and availability differs by country. This button leads to the casino where we confirmed it live on 2026-11-10: the 10-floor Bonus Round, 50% Cashout and Re-Buy were all enabled. Details on the where-to-play page.

Session 2 — 100 Auto-Bet rounds, desktop client

Same day, fresh 100,000 balance, the landscape desktop client. Stake 100, Auto-Bet set to 100 rounds with "cash out by total coefficient" at 3.00, 2X Chance off, no manual input from the first BUILD to the last. A script copied the Results column and the balance as text every 0.4 s; outcomes come from the History tab. The window was hidden twice for a few minutes early on, which froze the client (it does not run in a background tab) — the floor sequences of 24 rounds in that stretch are missing, their outcomes are not.

Rounds that reached 3.00×17 of 100
longest losing run 14 rounds (62–72)
Staked / returned10,000 / 9,851.69
98.5% · balance 100,000 → 99,851.69 incl. free bonus
Landed floors logged346
76 rounds · mean 1.15× · median 0.95× · 180 below 1× · longest tower 19 floors
Free Bonus Round1.00×
triggered on round 100 · 8 of 10 floors were x0

The 17 winning rounds

"Total" is the multiplier at the moment Auto-Bet cashed out. Anything well above 3.00× is a round where the floor that crossed the threshold was large, or where a Triple Build dropped three floors at once and the stop rule fired only after the third.

RoundTotal at cash-outNet (FUN)
63.69×+268.55
96.62×+561.56
1713.92×+1292.39
233.31×+231.5
303.37×+237.36
3613.69×+1268.8
463.29×+229
483.56×+256.25
493.6×+260
513.11×+210.78
563.31×+230.84
583.69×+268.75
7315.05×+1404.58
809×+800
913×+200
985×+400
1001.31×+31.33

76 rounds, floor by floor

Landing order, left to right. Product is the multiplier of the whole tower when the round ended — by cash-out (bold) or by the crane missing. Note how often a tower of ten or more floors ends below 1×: a long round is not a growing round.

RoundFloorsLanded multipliers, in orderEnd of round
5152.4 · 0.45 · 0.65 · 1.95 · 0.65 · 1 · 0.45 · 4.5 · 0.5 · 0.8 · 2.4 · 0.5 · 0.6 · 1.25 · 0.6collapsed at 0.39×
632.6 · 1.05 · 1.35cashed out 3.69×
720.45 · 1.5collapsed at 0.68×
8160.4 · 0.85 · 0.4 · 0.45 · 0.45 · 1.15 · 2.5 · 0.75 · 1.2 · 0.7 · 2.6 · 0.5 · 0.5 · 1.6 · 2.55 · 0.8collapsed at 0.11×
961.1 · 0.9 · 1.65 · 0.45 · 2.25 · 4cashed out 6.62×
1230.6 · 1.05 · 0.85collapsed at 0.54×
1350.45 · 0.45 · 0.85 · 1.5 · 1.7collapsed at 0.44×
1420.65 · 2.2collapsed at 1.43×
1510.9collapsed at 0.9×
1770.7 · 0.7 · 2.85 · 1.75 · 2.15 · 1 · 2.65cashed out 13.92×
1840.9 · 0.4 · 3 · 0.8collapsed at 0.86×
19120.95 · 1.45 · 1 · 0.75 · 0.8 · 0.75 · 1.1 · 1.05 · 1.75 · 1.2 · 0.55 · 0.8collapsed at 0.66×
2011.15collapsed at 1.15×
2331.3 · 1.7 · 1.5cashed out 3.31×
2440.4 · 1.25 · 2.05 · 1.15collapsed at 1.18×
2580.55 · 2 · 1.25 · 1.25 · 1.4 · 0.45 · 0.4 · 0.85collapsed at 0.37×
2641.95 · 0.55 · 1 · 0.85collapsed at 0.91×
2720.9 · 1.15collapsed at 1.03×
2910.45collapsed at 0.45×
3061.75 · 1 · 1.05 · 0.8 · 0.85 · 2.7cashed out 3.37×
3112.3collapsed at 2.3×
32100.95 · 0.7 · 1 · 0.45 · 0.5 · 0.8 · 0.45 · 0.95 · 1.1 · 0.85collapsed at 0.05×
3310.8collapsed at 0.8×
3541.3 · 0.6 · 1.55 · 1.1collapsed at 1.33×
3632.95 · 1.6 · 2.9cashed out 13.69×
3770.55 · 2.45 · 0.75 · 1.65 · 0.5 · 2.75 · 1.2collapsed at 2.75×
3840.45 · 1.45 · 0.6 · 2.85collapsed at 1.12×
3911.7collapsed at 1.7×
4030.4 · 1.7 · 1.85collapsed at 1.26×
4111.05collapsed at 1.05×
4210.6collapsed at 0.6×
4530.8 · 2.35 · 0.9collapsed at 1.69×
4622.35 · 1.4cashed out 3.29×
47141.15 · 1.75 · 0.95 · 0.5 · 1.45 · 0.85 · 1.25 · 0.85 · 0.95 · 1.1 · 0.9 · 0.9 · 0.85 · 1.1collapsed at 0.99×
4822.85 · 1.25cashed out 3.56×
4930.8 · 2.25 · 2cashed out 3.6×
5131.15 · 1.15 · 2.35cashed out 3.11×
5231.45 · 0.55 · 0.75collapsed at 0.6×
5450.9 · 0.55 · 0.9 · 0.55 · 1.2collapsed at 0.29×
5660.8 · 1.2 · 0.9 · 0.85 · 1.7 · 2.65cashed out 3.31×
5750.7 · 2.05 · 0.85 · 0.4 · 0.45collapsed at 0.22×
5822.95 · 1.25cashed out 3.69×
5910.9collapsed at 0.9×
6022.05 · 0.8collapsed at 1.64×
6131.9 · 0.5 · 0.65collapsed at 0.62×
6220.9 · 1.45collapsed at 1.3×
63151.2 · 1.3 · 0.65 · 0.6 · 1.4 · 1.25 · 0.75 · 0.55 · 4.5 · 0.95 · 0.5 · 0.6 · 0.85 · 1.1 · 1.5collapsed at 0.79×
6440.75 · 1.05 · 0.6 · 2.15collapsed at 1.02×
6530.85 · 0.4 · 1collapsed at 0.34×
6612.4collapsed at 2.4×
6720.85 · 1.1collapsed at 0.94×
6810.5collapsed at 0.5×
6941.25 · 1.45 · 1.5 · 0.6collapsed at 1.63×
7180.55 · 0.95 · 0.65 · 0.8 · 0.4 · 0.7 · 0.5 · 0.95collapsed at 0.04×
7220.95 · 0.65collapsed at 0.62×
7360.9 · 1.35 · 1.05 · 1.85 · 2.5 · 2.55cashed out 15.05×
7420.9 · 0.75collapsed at 0.68×
7530.55 · 1.2 · 1.2collapsed at 0.79×
7611.4collapsed at 1.4×
7710.55collapsed at 0.55×
7831.1 · 0.95 · 0.6collapsed at 0.63×
8021.8 · 5cashed out 9×
8150.5 · 0.55 · 0.4 · 1.2 · 0.55collapsed at 0.07×
8290.55 · 0.7 · 1.3 · 0.85 · 1.45 · 1.2 · 1 · 1.05 · 0.6collapsed at 0.47×
8410.45collapsed at 0.45×
8631.5 · 1.05 · 0.9collapsed at 1.42×
88111.15 · 0.6 · 0.8 · 1.2 · 0.8 · 1.7 · 2.5 · 0.65 · 1.75 · 0.75 · 1.25collapsed at 2.4×
9051.1 · 0.4 · 1.2 · 2.05 · 0.8collapsed at 0.87×
9113cashed out 3×
93150.65 · 0.65 · 2.75 · 1.15 · 1.35 · 0.65 · 0.55 · 0.55 · 0.5 · 0.5 · 0.4 · 0.55 · 1.9 · 0.65 · 1.4collapsed at 0.03×
9511.05collapsed at 1.05×
9630.5 · 1.05 · 0.5collapsed at 0.26×
97190.75 · 0.8 · 1.35 · 0.65 · 1.45 · 0.75 · 0.95 · 2.2 · 0.95 · 1.05 · 2 · 0.45 · 1.2 · 1 · 1.2 · 0.85 · 0.4 · 0.9 · 0.5collapsed at 0.24×
9815cashed out 5×
9981.15 · 0.7 · 0.5 · 1.4 · 1.1 · 1.35 · 0.9 · 0.65collapsed at 0.49×

Distribution of the 346 floors

BucketCountShareSession 1 share, for comparison
0.40 – 0.99×18052.0%32.5%
1.00 – 1.49×8925.7%32.5%
1.50 – 1.99×319.0%7.5%
2.00 – 2.99×3911.3%27.5%
3.00× and above72.0%0%

The seven floors at 3× or more were 3.0, 3.0, 4.0, 4.5, 4.5, 5.0 and 5.0. Session 1 never produced one in 40 floors; session 2 produced one every 49 floors. The share of sub-1× floors also moved, from a third to a half. Both are what you expect from samples this size, and the reason we publish the raw sequences rather than a single average.

Free Bonus Round — 1.00×

On the 100th round a Bonus floor landed on the tower while the total stood at 1.31× (131.33 FUN). Auto-Bet stopped, the night tower opened and ten floors fell: 0 · 0 · 1.9 · 0 · 0 · 1.7 · 0 · 0 · 0 · 0. Eight of them were x0. The 1.9 was erased by the x0 that followed it, then the 1.7 by its follower, and the card read 1.00× — the 131.33 held at the trigger was paid and nothing more. It is the worst result a Bonus Round can give and a useful one to have on record: "cannot bust" means the stake is safe, not that the round will pay.

Tower Rush 2 Bonus Round result card reading 1.00x, you win 131.33 Fun, after a free bonus triggered on round 100
Session 2: the free Bonus Round ends at 1.00× — eight x0 floors

Progress Bar in session 2

Empty at the start, roughly three quarters full after round 88 (no 2X Chance this time). It had not reached the top when the Bonus floor arrived, so this session says nothing about how many 100-stake bets fill it; the first session's "about a third after 36" remains the only data point.

Method and caveats

  • Floor values were read from the Results column as page text immediately after each drop (by hand in session 1, by a 0.4-second polling script in session 2); outcomes from the History tab; balances from the header.
  • Session 2: the sum of the 17 History wins (9,851.69) equals the balance change plus the stake exactly, which is our check that no round was missed. Floor sequences are missing for 24 rounds during which the client was frozen in a hidden window; those rounds all appear in the outcome table.
  • Rounds 5–7 collapsed on the first floor, so they contribute no floor data.
  • One 50% Cashout (round 3) and one full cashout (round 10) were taken deliberately to document both exits; all other manual rounds were built until collapse, which lowers the return versus a cashout strategy.
  • 135 rounds is still a small sample. It cannot confirm or contradict the stated 97% RTP; it can only show the texture of a session.
Vikram Sethi, lead reviewer

Vikram Sethi

Lead reviewer · Bengaluru

Vikram spent seven years as a QA engineer at two mobile game studios before switching to independent reviewing in 2021. He tests every fast game the same way: a fixed stake, a written protocol, and a round-by-round log pulled from the game's own history panel. He does not accept review fees from operators.

Fact-checked by: Sana Qureshi — Fact-check · LahorePrimary sources: in-game "How to Play" text (Galaxsys client), galaxsys.co game page, our own demo history exportLast verified: 2026-11-10

Sources

  1. Galaxsys, in-game "How to Play" screen of Tower Rush 2 (demo client), read 10 Nov 2026
  2. Galaxsys, Tower Rush 2 product page, galaxsys.co, accessed 9–10 Nov 2026
  3. Our demo history panels, two sessions, 135 rounds, 10 Nov 2026 (see Session Log)

About this log

Why publish a losing session?
Because it is what happened. A 70.5% return over 35 rounds and 98.5% over the next 100 are both within normal variance of a 97% RTP game, and more useful than a cherry-picked streak.
Where do the numbers come from?
Floor multipliers were copied from the Results column as text after each drop; round outcomes from the game's History tab; the balance from the header. Nothing is estimated.
Can I reproduce it?
Yes — the protocol is on the play-free page. Your floors will differ because every drop is random; the structure of the results should look similar.
What is the single most useful number?
A third of landed floors were below 1×. That changes how you read a tower that is not growing.
Play Tower Rush 2